An unofficial developer's console for Starsector. Storage\clear\ says the same thing. I think it's adjustrelation hegemony XX, or -XX Used to use it a bunch or if I made a mistake and wanted to take it back without having to reload. i just edited my save, just search for the ship name (not the ship type) and all the hull mods that are in its section, then remove the mod you want. 2. ago. 96a version of Illustrated Entities. It can be brought up through a simple Ctrl+backspace command. SbS: Download Lazylib and Console command mod (both made by LazyWizard), unzip both into seperate folders in the mods directory (in main folder of star sector) once that is done, make sure both mods are enabled on launch, after that go into the console window inside the game and typeRunCode Global. also, can i manipulate the game date ? like add 100 years ? ctrl+backspace to open the console, it will prompt the instructions open loading a save. - added some console commands that tim kept bothering me about 1. csv which defines it's basic information as well as where it's script is. Then type in help for all the command lists. 2 - Take note of the names of any of the pre-existing planets (not ones you have spawned), or if you there weren't any colonize one of the spawned planets and use the colony name. For more information about. If your automated fleet relies on the computing power of the rest of the. The product of multiple mentions. Assets 3. That being said, if the mod in question is s-modded rather than built in, then yes you'll need to edit your save. Console Commands appears a lot more complicated than it actually is. ). - ModInfo, shows detailed info about a mod, including what ships, fighter. Adds the Anarakis Reparations Society, a duplicitous quasi nation of privateers flying fragile, angular ships designed to avoid fair fights, and capitalize on unfair ones. This is installed just like any regular mod. It feels better than just getting lucky or using a console command. Uploaded: 27 Jun 2021 . It's using an outdated fleet spawning system that Starsector hasn't used in years, and in its current form is really only useful for making pinata fleets rather than spawning specific fleet types or testing faction compositions. You can replace "stable_location" with whatever you want to spawn if you know the ID of that entity. - Save Compatible, it fixes an issue where the players portrait will reset to its initial one when you reload a save/game. Once in the game, you can summon the console with control+backspace and enter your commands. Nexerlin allows for greater selection of starting ships along with being able to start with a faction, but if you want any ship you could use Console Commands mod and just give yourself the ship after you started. Toggling dev mode off with the devmode command does not prevent full control of other faction's colonies. Click on the star. If you can't find the ship you want for some reason with list ships, better to use 'list variants SHIP_NAME' or pull it straight from the mod files under Data/Hulls or. ago. You can use the command "goto" to warp to a system for example to circus it would be "goto corvus" and it poops you down next to the star in circus. It can be installed into the Heavy Industry and Orbital Works industries. 04. Late Domain modified Cruiser-school tactic, explained through Paint. Starsector Console Command . 2D RPG/Trade/Fleet Combat Game. By the end of this tutorial, you will have a mod with a custom ship, weapon, faction, star system, and associated other creations, as well as a passing. dev-2020-01-30. Exit the console, press ctrl+z. addindustry indevo_RuinedInfra. 95a: AddXP no longer gives negative XP after you reach level 15. Make sure you make a backup first, in case you do anything wrong. java. Utilities. hold (in the past this only gave up to the skeleton crew requirement) - AddOfficer: - Added support for Reckless officers. SpaceMarine_CR • 2 yr. Download (0. One way around the issue is to edit one of the game files to give yourself more command points. 3. Other mods can add their own console commands or override base commands; instructions for adding custom commands can be found in a document in the. Whether you’re looking to add more variety to your battles, or just need a little extra help getting things done, these commands are perfect for you! Download Mod. This will require Alpha core, some fuel and machinery. Concord. help. Step 2. 4. There are console command mod, it allows you to put any command to your game with easy. 12 comissioned crews 1. . Make sure you make a backup first, in case you do anything wrong. I've never messed with starsector console before. ago [deleted] Is there a console command for spawning a Cryosleeper? Question. Once in the game, you can summon the console with control+backspace and enter your commands. With our. While the commands themselves aren't case sensitive, arguments are. console. 1MB ; 322-- Download 1 Collection for Starsector chevron_right. You can instal the console commands mod and use the allhulls command to get every single ship in the game, including that Titan-X. Or add Tera forming mod, it allow you to make terran world in any location in any type planet in the system. Get the console commands mod and give yourself the cash, crew, and resources to start a colony right away. New commands: - Clear, clears the text from the campaign pop-up. Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources; Upload permission You are not allowed to upload this file to other sites under any circumstances; Modification permission You must get. 0 coins. You can do some really cool stuff with CC like add stable points around a star. For stuff like that (editing planets, adding planets, etc), you're usually just better off installing the command mod, and use the command prompt to add stuff through there, lol. You are crashing when hovering over certain fleets. For modders wanting to interact with the spoiler filter: simply add either a "HIDE_IN_CODEX" hint or a "restricted" tag to the relevant ship in. I realize you're posting in the Console Commands thread (so you're probably looking for a console command), but wanted to point out that this is actually a vanilla feature. runcode Global. 2, utility) OK, so here are a few bugs I get with dev mode and using the console First off devmode needs to be enabled, either via the console command "devmode" or via the settings file To cause the bug This is installed just like any regular mod. Last Update: 06 May 2023. scarface2cz. Main article: Console commands. I'll just leave them here for posterity, in case someone else needs them, hoping someone will eventually update the wiki page and include them. lazywizard. i. As mentioned, the console command mod includes a survey option. Go to map. 14 - Extra flavor for ships, crew, and NPCs. 95. e. I only used 3 mod, the lazy lib, magic lib and the console commands. 0. You can get a list of all condition IDs with "list conditions", and a list of conditions on the current market by entering AddCondition or RemoveCondition without arguments. ago. xml, then search for the name of the ship. I just updated to the latest version of StarSector after not playing awhile. Along with some basic commands for money, skillpoints, etc, and a link to the dev page for the rest. The old launcher used Swing, so certain UI classes that the combat pop-up relies on would already be initialized when it needed them. Or add Tera forming mod, it allow you to make terran world in any location in any type planet in the system. Buy space drugs cheap, sell high. Starsector has problems during combat. TallGiraffe117 • 2 yr. You can even spawn a ring or cryosleep containers. 1a] Starship Legends 1. It used to be called Starfarer. Try console command or start fresh. Ashes of the Domain is a megamod centered on greatly enhancing and extending the colony-building aspect of the game. With no planetary features, a planet will have no districts. lang. 0 WIP 7. Systems with cryosleepers present will have green names. Note - use this console command to clear all the stuck intel. 233. 2a] Console Commands v2. Quote from: Kentington on March 30, 2021, 06:15:38 AM. Autosave Failed to execute command "addofficer aggressive 6" in context CAMPAIGN_MAP. Once in the game, you can summon the console with control+backspace and enter your commands. Add a Comment. ago. In my opinion it takes the already great game of Starsector and elevates it to the next level - so yes. It took me a while to find out these commands since they are not on the Console Commands main page of the wiki. While the commands themselves aren't case sensitive, arguments are. - added some console commands that tim kept bothering me about 1. 5GitHub page. Credits Zaphide: the original Exerelin Dark. 2. Don't give it the opportunity. The system name should highlight green. in descriptions. But i've seen a couple cool mod i'm missing and i'm thinking to restart yet an other playthrough ; but i wanna make this one the last one for a while, so i want a real solid modlist. Go to map. The SetMarketOwner command can be used to give a market to another faction (including one not currently alive in the sector). Besides, you only need one colony with 10 transplutonics because of how supply works in Starsector. Still not easy. unique_bp will make it a unique bp you can find, midline_bp will make it a member of the midline blueprint package, so on. json line 395 "baseShipRecoveryChance":0. There's an example command to spawn planets here, and campaign entities here. ago. It gives the player the ability to make a decision to go to a specific location to hire a specific officer. This is a tiny update that only adds the command 'list bases', which shows the location of all active Pirate and Pather bases. Many thanks. Vella from the Unofficial Starsector Chat discord for making the plasma flux catalyst cargo item icon; Thyrork, Phearlock, Ishman, Strb 103D for being a beta tester for the mod's update, which had undergone extensive changes and crashes. Pristine Nanoforges have a base price of 200 000 credits. 1. I am using the newest version of Console Commands, running 0. A new version of the console is up, get it here. For a full list of supported commands enter. java. 9. Console Commands 3. I believe it's "survey /all" and everything is revealed. CSV file. The arcade player ship in particular is OP as hell but probably not as much as in arcade mode, cause there your autopulse ammo regenerates with kills. It will spit out EVERY SINGLE possible command you can use. Enabling the console. This will bring up a complicated menu that's made up of a list of your forces and a map of the planet, basically you click "action" on the tab of each of your marine units (made of marines and heavy. Logged Fokka. Starsectorstarsector-coredatascriptsworld:SectorGen Then look for the line: player. However, it will not work with a LunaLib version less than v1. With the base settings, there is a 10% compounding upkeep penalty for every structure above 12 - this can be adjusted or disabled, check the FAQ. json) and changing the value of maxColonySize. Or just get industrial evolution mod that lets you build com relays on planet, so you only need 2. 227 (ish) Cycles to get to population 9, then after that it was basically stagnant so i used the console command mod to change it to population 10 for a sec out of curiosity. 0 15. Namingly \Clear\, and \Clear ships\. captains and officers), and 3,020 names for stellar objects (i. 0 WIP). In that line, replace com. jpg (79. from the list below): Go to the system view and select a planet. Common Radar. r/starsector. 1 / 2. I see the console command posted multiple times in the thread, however there isn't a clear example on how to do so. Brighter than the sun. "list blueprints" to list all the game's available bps and bp packages. r/starsector. See full list on starsector. json's OfficerManager script again. java:347). 3. 25, Set it to 1. 1a] Officer Extension -- suspend and demote officers. 2. 3. BAD_SYNTAX). 7 (released 2015-12-16). Would it be possible to have it save the last few (5 or 6) unique commands? 2. An unofficial developer's console for Starsector. Vella from the Unofficial Starsector Chat discord for making the plasma flux catalyst cargo item icon; Thyrork, Phearlock, Ishman, Strb 103D for being a beta tester for the mod's update, which had undergone extensive changes and crashes. Multiple planets, some resources on them, at least one stable point and close to core is all you need for happy colonizing. 1a RC3. 19. 227 (ish) Cycles to get to population 9, then after that it was basically stagnant so i used the console command mod to change it to population 10 for a sec out of curiosity. Must be because the screen is filled with other things added by the mod. PasDeB • 1 yr. The former has a handy command for it, the latter adds (among many other things, it’s a whole ass faction mod) a hull mod called AI integration. Open up "campaign. Download console commands mod. Factions. 95a] Controllable Domain Mothership. You also might have luck with MessageUtils. Given sufficient time, effort, and investment, you can harness the power of the relics of the domain and end the 200-cycle. json" look for the "playerMaxLevel":40," value, you can change it to what you want your max level to be. To help with this situation I highly recommend getting the autosave mod; you can set it up to remind you to save ever X minutes and if you don't, it just force saves at whatever time you set it to. « Reply #4 on: March 31, 2021, 12:40:17 AM ». Piloting a Yacht or even a speedy Corvette in Star Valor feels like you're driving a sports car with a rocket launcher mounted on the hood. Or just get industrial evolution mod that lets you build com relays on planet, so you only need 2. Another useful one for users who have a mind to make their own mods, the Console Command mod, obviously, adds a developer’s console to Starsector. Tools, guides, and other resources. You can use "help" to list all the commands. 0 WIP 7. Premium Powerups Explore Gaming. Reply. F**k it, after many hours of frustration and joyless loss I did what I do, cheat my a$$ off. The console will then explain the command and possible ways of use. Turning a planet to arid or jungle with TASC does a volatiles purge. I need more information. Find the line that starts with "Automated Ship". You can also add alias spawnstableloc to the start of that command to make a permanent alias. 7 epta consortium 1. Add a Comment. I don't have any plans to create a proper system for choosing traits, and that's not likely to ever change. For a clear conscience, jettison the materials you would have spent creating a second stable point. Today i showcase my rise as drug lord while also giving you guys some tips and tricks to make money and ship design. I'd avoid using it entirely for the time being. It allows you to search for officers and their locations. He means how if you enter a colony that was conquered, say Tri Tach took it. This mod adds a ton of new console commands that can be used in your Starsector campaign. steady 60 fps the only Time I had issues was on my 8gb lap top 2gb ram card. Revenant: much coding help; SS+ and descendant mod compatibility LazyWizard: Version Checker, Console Commands, other code Soren: Player flags Tartiflette: Prism FreeportConsole Commands 3. Now would be the "setmarketowner [market name here] [faction name here]" phase. Here is a list of spawnable items from the console. v1. Author: Morrokain. do this to make sure you're using the right command. 05. 04. What kind of corruption issues are you referring to? The console mod is very unlikely to be the culprit behind any crashes while saving. On Windows, it's in the installation directory. The 'colony management' skill I keep finding in google searches is nowhere to be seen. You need an alpha core. r/starsector • Step 1: Sell Pirates Bps and P Nano Step 2: Ally them and the Path Step 3: Let the sector beg. and the Console Commands mod which allows a lot more. Choose download type Free Premium; Multi-threaded downloads: close: check: Download speedsRe: Blueprints acquisition - commands. 1a RC3. can't open the console Version: Console Commands v2021. Kind of like Prism Freeport. Stop playing the game for months out of frustration trying to find good planets. i just edited my save, just search for the ship name (not the ship type) and all the hull mods that are in its section, then remove the mod you want. 7 (March 16, 2017) ===== New features: - Added RecheckVersions command (only if Console Commands mod is installed) - Mods that don't support Version Checker are now shown in the notification dialog along with their current version and a link to the forum's Mod Index so you can. +3. With the new launcher (written in OpenGL) those classes aren't loaded until you summon the console in combat, so there's a few. In the case of the agents command, it would be this: addagent <market> [level [specialization]]. For a clear conscience, jettison the materials you would have spent creating a second stable point. Just select the planet you want, then ctrl backspace, and type "addcondition noatmosphere" and "addcondition volatilesplentiful". Industrial revolution let’s you build world monuments on your colonies that give story points…. From the mind of Horror_Target, very on. 05 (Read 1413100 times) January 11, 2013, 08:29:13 PM ». ago. When you find it, it's just as simple as typing "giveship warlord" or something like that. It has two modes: Scrolling (default) and Pages (legacy). Hullmod scripts usually extend BaseHullMod (which itself extends HullModEffect). The console commands mod on the forums seems to be what you're looking for. You can also press the caps lock key to toggle fast mode at your leisure. 04. There's a zip in the console mod folder containing a second mod with example commands for other modders to learn from. Command Relay Maintenance Parts Sub-Command Node Robotic Replacement Parts Human Interface Node robots: robots ability to do jobs has been changed, they now rely on AI cores to command them, and restive detergents when no AI core in is cargo, and buffs when there is one. When installed into an appropriate industry, a Pristine Nanoforge increases the industries' production of all commodities by 3 units. 0 14. To create the star system you will need to use the star system mod frame mentioned above, it will have a lot of explanations in itself and the video will also explain a lot and in easy to understand form. 10. xml, then search for the name of the ship. Is that a mod?With console commands you can turn on DEVMODE which you can use to unlock the gates when you interact with them. Item ID - Name of Item. Can NOT be removed from games in which it was already used, but it can be fully disabled. The majority of the time you can type something close to what you want to do in and it will recommend to you how to properly execute the command. Ultimate Factually Accurate, Objective, Starsector Tier List. 15. A large list of included commands, and the ability to add your own custom commands to the console. It is divided into four modules; Lost Glory, Vaults of Knowledge, The Sleeper and Virtue of Society. 2D RPG/Trade/Fleet Combat Game. thefinn12345 • 7 mo. Share Sort by: Best. In the vanilla game, AI officers increase the "automated ship points" of the ship they're attached to, and to me it doesn't make sense. Unfortunately this seems to be sporadic and only one person has reported it happening more than once. EDIT: NVM its known as the nightingale. Overall, it isnt sustainable. Console commands are a pathway to many abilities some consider to be irresistible. Primary reason would be because many (like 10% or 15%) of the pictures have helmets on anyways and it's a bit jarring calling your character "Mr. 9 removed alpha subcore's non-functioning downside. The generation script for gates and cryosleepers is horrible, tbh, every item of interest spawns in clumps, instead of being more uniformly distributed. It's a bit complicated so I'm going to use an example. 2D RPG/Trade/Fleet Combat Game The above command should work to spawn one at your fleet's current location. Adding Built-in hull mods to different ships. The Octaslaught has now been modularised, but as requested I have gone ahead and kept the old one in, renaming it the Spinslaught. Ship and Weapons Pack has the arcade bosses, as well as the arcade player ship that you could cheat-in with console commands. I figured out how to modify the save file to change the size of existing ruins, but I can't figure out how to add them to a planet that. This subreddit is an unofficial community about the video game "Space Engineers", a sandbox game on PC, Xbox and PlayStation, about engineering, construction, exploration and survival in space and on planets. getId(), -0. 14, for Starsector 0. But you cannot, because it has no "market". It may require the player to do this with Console Command mod; 1. Search through the save file for the ship's name. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. You can add specific deposit (i. This subreddit is an unofficial community about the video game "Space Engineers", a sandbox game on PC, Xbox and PlayStation, about engineering, construction, exploration and survival in space and on planets. The notes here regarding methods are directly cribbed from code comments in HullModEffect (v0. _Servo_ •. You can do this via console commands by typing in "list special", this will give you a list of all special items, most which will be blueprint packages. Choose from the options below. Yes you can modify the save file. Nanoelite001 • 2 yr. If you press the up arrow while in the console it will select the last command you used similar to bash or cmd, however, it only stores the last 1 command used. 3. !!! Name. since you can spawn in lots of things via console i'm wondering if i can remove troublesome debris field with it? i have taken over a system introduced by seeker where unfortunatley there is a debris field directly above the planet. 96a-RC10). ago. A useful command to check your SSD's health after a swap! r/Houdini • I've slowly started learning Houdini and found this tutorial from YT, but I can't figure out why File->export->alembic doesn't work for vellum grains in Blender. With the command bar mod it will tell you exactly how much you are using and have to use as well as fps. I know you can edit the population cap and the amount of. using console commands to give myself blueprints so i added some new mod factions but i dont want to restart my game. I'll have that fixed for the next release. The commands. New comments cannot be posted. You might have to use it rather liberally, depending on what you're trying to fit, but it works great. ClearCommandsDownloadIntegrated with Version Checker Requires Console Commands A small amount of additional console commands to clear the fleet bloat that seems to be. I believe it's "survey /all" and everything is revealed. r/starsector. As mentioned, the console command mod includes a survey option. After much research and testing, I've nailed down a code that is ran with the Console Commands mod "runcode" command. Starsector > Mods > [0. StormGod is a part of that second mod. Re: Locked and Loaded - a Magic Bounty pack 0. I'm putting my last playthrough list as reference. csv is section on planets. You can check where goods are sold the cheapest and bought for the highest by pressing the “F1” key on any good. You can remap these controls in the Settings menu, and if you're not able to control your ship I would start by checking there and making sure everything is still setup. Music: MesoTroniK, Eric Matyas. 1 is up. And cryovolcanic should work fine if "cryovolcanic" is passed in for the type. zip(Console Commands v2023. Brighter than the sun. It used to be called Starfarer. 4 Changelog: - Added an option to the terraforming control panel to cancel the current terraforming project. You can only get it through console commmandsOnly weird thing now is for some reason console commands are being affected, the text has turned into blocks. This mod adds a developer's console to Starsector that can be summoned with control+backspace. Changes to existing commands: - AddShip won't let you spawn fighter wings as ships anymore. After that, scroll down till you find the hullmods, and remove high. typeing in just clear simply clears the console, not my storage. All planets have a random number of planetary features which increase the number of districts a world can support. then. What you need to do is install the version of Starsector you were on when you made the save, load up the game but with Captain's Log 0. I use Console Commands, and know it can do all sort of stuff, like spawn stable points, so I wonder, Can it spawn me a station? Like, not a starbase for defense, but rather those that act as worlds/colonies. [Vanilla] You can put an Omega core (get w/ commands) in a Radiant and things get kinda. Console commands mod: "addstablepoint". (also QoL stuff like QoL pack, Captain's Log and Console commands) After that, I set up like idk, 5-6 faction mods like HMI, Xhan, prv, Kyeltziv, Interstellar Imperium, Scy, Diable, Magellan, Dassault-Mikoyan or ORA. 3 - Use "save copy" to create a new save file. - added some console commands that tim kept bothering me about 1. 2. Thx for any help or pointer. fandom. Author: ALazyWizard. nutty. They should spawn as long as it is tagged properly. With a planet selected run these commands to add or remove planet modifiers. Ships will get hit, have high flux, pull back and then push forward again. Thanks for the help. Console commands just gives you a console similar to older games like TF2 where you can press "`" and bring up a menu for noclip or godmode type things. Adraius • 8 yr. It can be brought up through a simple Ctrl+backspace command. its primary downside is not having a more interesting exotic full metal salvo now works for the initial burst of damage and actually speeds up projectiles, although the initial burst can't be sped up due to game limitations. MesoTroniK for equally generous help with scripting, debugging, great and subtle space magics, and high-quality advice. You can narrow down the lost by putting in the. Now, the problem would be the balance and being able to leave it around a planet to exploit. . 8 warships strapped together was too much, so combat versions will only get 4. Current features: Input commands using a custom overlay. Think you'll need the Console Command mod to. Three types of objective exist: the comm relay, nav buoy and sensor array. Commander; Posts: 136; Re: [0. Systems with cryosleepers present will have green names.